This education game is for practising multiplication tables. Compatible with PCs, iPads, and Android Tablets you are able to use it in whatever way best suits your teaching. In particular the presentation of this games has been kept age neutral to provide an opportunity for older children to practise their multiplication tables away from the more usual younger styling of games on this subject. As it is free to use and compatible with a wide variety of devices children also have a good opportunity to use it at home.
The purpose of the game is to last as long as possible, recorded by the ever increasing score. The car’s fuel is constantly ticking down. The fuel can be topped up by collecting the correct fuel barrels to answer the question at the top of the screen. Beware though, wrong barrels take fuel away. A couple of other hazards are thrown in to keep it interesting.
On a computer the arrow keys control LEFT and RIGHT. On touch devices just touch the appropriate side of the lower part of the game.
This resource has been tested on iPad 2 and above, Nexus 7 2013. On a computer it will require a modern browser. On the PC best performance is on latest Chrome browser.
Go to multiplication game.
This Geoboard style interactive whiteboard resource is identical to the one found on the Numeracy Basics app for iPad. You can use this one for free while teaching to the whole class while using the iPad version for one to one assistance during the lesson.
Drag the existing triangle to the pegboard. Add new corners by tapping on one of the existing sides. Remove corners by double tapping them. Remove the whole shape by dragging one of the corners of the right of the pegboard. Choose the colour of the new shape using one of the 4 available colours.
Go to geoboard interactive whiteboard resource.
This IWB resource for was created to help some children I worked with to learn the alphabet. As they were older than when they were expected to have learned the alphabet by, they found many of the available resources to be too young looking for them.
This was created to help them to practise using a resource that did not make them feel they were using a babyish learning resource. I’ve finally got around to polishing it up for a public release. So here it us for use on desktop computer and IWB where it is, and will remain. free to use. An iPad version is also available.
It is a simple game that focuses on repetition. On the random mode children are given a start letter and they most progress as far from this as they can in the time shown by the bar. They have 2 minutes to do as many sequences as possible. On difficult it is the same except there is less time and after one minute the children need to do the alphabet in reverse starting from the illuminated letter.
On A to Z the challenge is to complete the alphabet as fast as possible. Incorrect answers carry a 5 second penalty. On hard the alphabet needs to be completed in reverse. A challenge for most people! The scores are saved onto the user computer so class competitions could be utilised using this resource.
Go to Speed ABC interactive whiteboard resource.
This post is to announce a collection of interactive whiteboard resources rather than just one. These resources are written using the HTML5 standard to allow them to be compatible with iPads and other tablets as well as desktop computers. The performance of HTML5 is still not on a par with Flash but is now at a point where certain types of resources are feasible. These resources work fine on a basic laptop running a modern browser and on 2nd generation iPads and above. Depending on your hardware/browser you may notice the occasional delay in response, particularly when an action is performed for the first time but these are minimal. The intention is to port these resources across to an app to address the off line requirements of some people which I often get contacted about. These will, by necessity be paid for apps, the resources accessed on line will remain free to use in their full form. Advertisements will appear on the menu page but never on a page intended to be used in teaching.
Note that these are teaching resources to aid in teaching. They are not designed for self study, although they could be useful in refreshing a student’s knowledge by using the tools by which the teacher taught him or her. To assist in this and also to refresh the memories of any parent who might want to help with their child’s learning using the same tools as their teacher, there is a brief teaching not built into each resource by clicking the “Learn” button. For more detail on the use of the resources please see the panel at the bottom of the menu page.
Go to the 15 Fraction Teaching Resources.
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This IWB and iPad compatible classroom resource is designed as a starter or plenary activity. Show the resource to your class and give them 30, 60 or 90 seconds to calculate the highest possible total of 4 tiles. They must pick a starting tile, then move either up, down, left or right to form the rest of the total. When the time is up find out who has the highest total and what the total is. That student should then show their 4 tiles on the resource; their answer must reach the total they stated. If it does not move on to the next highest total and so on. The resource will check their total and ensure their tiles stay within the rules.
This game will provide an opportunity for a class or group to practise mental or written arithmetic depending on the rules you set.
This resource could be used with a whole class on an IWB or a small group with a teacher that has an iPad or other tablet. Up to date HTML5 compatible browsers are needed.
This resource does not work with Internet Explorer 9. On Windows please upgrade to IE 10 or use Chrome or Firefox.
Go to IWB and iPad Learning Resource.
This resources brings a popular old resource up to date. As well as being smartened up this resource is compatible with iPads and other tablets as well as PCs. In essence it is the same as the older resource and is made to accompany a puzzle published in an old book by Henry Ernest Dudeney. The puzzle is a useful one for teaching deeper mathematical thinking because while it can be solved by trial and error, thinking about the maths behind it can make it much easier.
The goal is to choose a number that all 4 sides of the frame can add up to and arrange the cards to do this. Some numbers are possible some numbers are not. This puzzle has been selected as it allows students of all abilities to have a go as the maths involved is not difficult. The challenge should be to find a method of determining what numbers can be used as the common total amount, and then how to make finding the layout much easier. The resource provided here allows the puzzle to be demonstrated easily and can also allow whole class discussion of how to approach the problem. Clicking on one card and then another causes them to swap places. The resource totals the different lines automatically. Tapping the chalkboard brings up brief instructions.
If you would like the solution and teaching notes to this puzzle please contact me on twitter as this makes it much easier to see if it is a teacher or a child cheating on homework! If you don’t use twitter leave a request in the comments but this will take longer to receive a response.
This resource does not work with Internet Explorer 9. On Windows please upgrade to IE 10 or use Chrome or Firefox. Or use the original version of this resource linked to above.
Go to teaching resource.
HTML5 performance is still not quite there yet so on some devices this resource may lag slightly.
This interactive whiteboard resource is useful for introducing children to the concept of having the answer but not one of the numbers in the question. An addition is shown with an answer but not one of the numbers being added. The “20″ button generates questions with an answer below 20. The “100″ button generates numbers with an answer below 100.
There are two modes that can be toggles to control how this works. The mode is selected by using the options card which can be toggled on by tapping the turquoise triangle at the upper left of the screen. Interactive answers can be turned on or off.
Interactive answers off: Just the addition is shown with the missing number covered by a “?”. Tap help to provide a hint to the question using inverse operations. Tap the question mark to reveal. This mode is useful for quick question and answer sessions.
Interactive answers on: The question mark cannot be removed. A set of answer numbers appear which can be dragged to the “Answer Here” box appear. Once the answer is given the tick/cross button can be pushed to check the answer. Stars appear down the right of the screen. Each pair of stars correspond to 1 question. One star is filled in for an answer for numbers below 20. Two stars are filled in for answers to a question below 100. Use these to try and get ten answers correct in a row.
The hidden number can be toggled between left and right using the toggle on the option card. The next question generated will have the card in the new place.
Go to interactive whiteboard resource.
This resource was originally designed to be part of the Numeracy Basics app but I decided that its use is to specific for that app which is a general set of tools rather than focused activities. This may appear on another app of resources so if you have any suggestions for that or for this IWB version please leave a comment or let me know on twitter @teacherled.