March 19th, 2013 · 1 Comment
This IWB and iPad compatible classroom resource is designed as a starter or plenary activity. Show the resource to your class and give them 30, 60 or 90 seconds to calculate the highest possible total of 4 tiles. They must pick a starting tile, then move either up, down, left or right to form the rest of the total. When the time is up find out who has the highest total and what the total is. That student should then show their 4 tiles on the resource; their answer must reach the total they stated. If it does not move on to the next highest total and so on. The resource will check their total and ensure their tiles stay within the rules.
This game will provide an opportunity for a class or group to practise mental or written arithmetic depending on the rules you set.
This resource could be used with a whole class on an IWB or a small group with a teacher that has an iPad or other tablet. Up to date HTML5 compatible browsers are needed.
This resource does not work with Internet Explorer 9. On Windows please upgrade to IE 10 or use Chrome or Firefox.
March 12th, 2013 · No Comments
This resources brings a popular old resource up to date. As well as being smartened up this resource is compatible with iPads and other tablets as well as PCs. In essence it is the same as the older resource and is made to accompany a puzzle published in an old book by Henry Ernest Dudeney. The puzzle is a useful one for teaching deeper mathematical thinking because while it can be solved by trial and error, thinking about the maths behind it can make it much easier.
The goal is to choose a number that all 4 sides of the frame can add up to and arrange the cards to do this. Some numbers are possible some numbers are not. This puzzle has been selected as it allows students of all abilities to have a go as the maths involved is not difficult. The challenge should be to find a method of determining what numbers can be used as the common total amount, and then how to make finding the layout much easier. The resource provided here allows the puzzle to be demonstrated easily and can also allow whole class discussion of how to approach the problem. Clicking on one card and then another causes them to swap places. The resource totals the different lines automatically. Tapping the chalkboard brings up brief instructions.
If you would like the solution and teaching notes to this puzzle please contact me on twitter as this makes it much easier to see if it is a teacher or a child cheating on homework! If you don’t use twitter leave a request in the comments but this will take longer to receive a response.
This resource does not work with Internet Explorer 9. On Windows please upgrade to IE 10 or use Chrome or Firefox. Or use the original version of this resource linked to above.
HTML5 performance is still not quite there yet so on some devices this resource may lag slightly.
January 22nd, 2013 · No Comments
This interactive whiteboard resource is useful for introducing children to the concept of having the answer but not one of the numbers in the question. An addition is shown with an answer but not one of the numbers being added. The “20″ button generates questions with an answer below 20. The “100″ button generates numbers with an answer below 100.
There are two modes that can be toggles to control how this works. The mode is selected by using the options card which can be toggled on by tapping the turquoise triangle at the upper left of the screen. Interactive answers can be turned on or off.
Interactive answers off: Just the addition is shown with the missing number covered by a “?”. Tap help to provide a hint to the question using inverse operations. Tap the question mark to reveal. This mode is useful for quick question and answer sessions.
Interactive answers on: The question mark cannot be removed. A set of answer numbers appear which can be dragged to the “Answer Here” box appear. Once the answer is given the tick/cross button can be pushed to check the answer. Stars appear down the right of the screen. Each pair of stars correspond to 1 question. One star is filled in for an answer for numbers below 20. Two stars are filled in for answers to a question below 100. Use these to try and get ten answers correct in a row.
The hidden number can be toggled between left and right using the toggle on the option card. The next question generated will have the card in the new place.
This resource was originally designed to be part of the Numeracy Basics app but I decided that its use is to specific for that app which is a general set of tools rather than focused activities. This may appear on another app of resources so if you have any suggestions for that or for this IWB version please leave a comment or let me know on twitter @teacherled.
January 20th, 2013 · No Comments
This interactive whiteboard resource is designed to facilitate number work and place value with a class. It works primarily as an aid to questioning when comparing the effect of change a digit in a place and comparing number sizes. You may also find other ways to use it.
The resource was originally suggested on twitter by @gepocock. She originally asked for it to use dice to allow numbers to be randomly generated for hundreds tens and units. I changed this to flip charts as dice are a little impractical to manipulate when represented digitally. Furthermore a six sided dice doesn’t have enough numbers and a ten sided dice can be confusing to read. Hopefully the end result allows the same use.
Generate a new digit by tapping the page on each flip chart. Flip charts can be rearranged by dragging them from the red top of the chart. They can be placed on any empty peg. The place value headings can be toggled using the top “x” button. The flip charts and pegs on the bottom can be toggled on or off by using the bottom “x” button.
January 13th, 2013 · No Comments
This interactive whiteboard resource provides what is hoped to be a convenient upgrade to standard fraction charts. One of the problems with standard fraction charts is that looking for equivalent fractions can be made difficult for students as they are presented with so many. Added to this is the fact that some are so far from others. For example comparing one third to 4 twelfths is made difficult because there are 8 fraction bars between them. On this resource one whole is always shown. The following 3 bars can be cycled from halves to twelfths to aid in comparing fractions. A convenient vertical guide can also be dragged horizontally to accurately compare fractions.
The up and down arrow buttons control the cycling of the fraction types. The vertical guide is draggable, and partially fades out when not in use and parked to the left or right of the chart. The pale grey button toggles the rest of the buttons on or off in case they are proving distracting.
This resource will be added to the iPad Numeracy Basics app. Rather than subject users to continual small upgrades, which can be problematic with school iPad setups, I’ll save upgrades until they’re relatively substantial.
November 27th, 2012 · 1 Comment
This resource is the free IWB version of the new resource added to the Numeracy Basics iPad app. Apart from performance. which is dependent on your computer, it is identical to the one in the app. It is designed to allow teachers to model a variety of number based lessons. As many of each number and operation can be dragged on to the whiteboard and moved around. To remove any single number just drag it off the board. To clear all of them tap the recycle button.
This IWB version can be used for whole class teaching. If you have the app on an iPad as well you can use it for providing one to one and small group assistance. Information on the app as well as the free IWB version of each resource it contains are available here.
Go to Magnet Numbers IWB resource.
November 24th, 2012 · No Comments
This is a resource to support a quiz format that is popular in the classrooms (at least in the UK). It is for 2 teams. One team needs to complete a white path up the board the other team needs to complete a red path across the board. The team with the advantage is red as their path is potentially longer than white’s. Questions follow the format of “What T is…”.
Each new game starts with a flashing random letter. Whichever team gets the question right clicks the appropriate button and the flashing letter becomes their colour. They then pick which letter they want to try for next.
This resource is basically a rewrite of a popular one that already exists on this site. The difference apart from the smarter graphics is that this one is not written in Flash and will, therefore, work on mobile devices and tablets such as the iPad. It will also work on newer browsers on desktop machines. If it does not or the performance is lacking please try the original version.
By making this usable by iPads and the like the opportunity exists for small groups to be involved in a a quiz, perhaps with a teaching assistant, away from the main classroom, and hence the IWB.
HTML5 works well on iPads but can be very sluggish on some computers/browsers.
The Flash based version can be found here if this one does not work well on your computer.
Some interesting ideas for its use can be found in the comments there.
Comments and bugs can be left below.