Decimals and reading scales come together in this app as the player needs to mark where the given number appears on the number line. Twenty correct answers in a row are needed to complete the challenge.
Go to Decimal Line teaching resource.
Another resource dealing with decimals can be found here:Compare Decimals
Use greater than and less than signs to compare decimals. Draw the sign on the blue surface before the time bar runs out. After 10 questions the timer speeds up. If you start to draw the wrong sign turn it into a scribble or continue off the surface to cancel and start the sign again…if you have time. The timer starts when you answer the first question.
Go to Compare Decimals teaching resource.
A 100 Number square can come in useful for many math explanations so here’s a new one that will work on all devices including iPad, tablets and interactive whiteboards.
It lets you choose whether it runs from top to bottom or bottom to top. You can also choose if the numbers run from 0 to 99 or 1 to 100. Use the circular buttons to select the colour that touched tiles change to or change the whole lot using the coloured square buttons. White, in both cases, hides the numbers.
Go to the hundred square teaching resource.
Here is a different hundred square specifically designed to help with teaching addition.
Here is a hundred square with a timed activity for children to use to practise addition with.
Use this challenging iPad, Android or IWB resource to teach and practise mathematical reasoning based on column addition skills.
All of the numbers to make a complete addition are given by the resource. The player needs to switch the tiles around to make it correct. The tiles in the question and answer parts can, and will need to be, interchanged. The numbers and positions are totally random meaning that sometimes the resource will offer a greater challenge than at other times. While the answer is incorrect the cross will remain on screen, when it is correct a tick will replace it. A score is given so that teachers can utilise the resource as a worksheet requiring to see, for example, a score of 5.
Go to column addition arranger resource.
For a similar (much harder) challenge but using multiplication see this teaching resource.
This teaching resource for iPad, Android, and IWB is for visualising addition for younger learners. Generate a new addition (maximum sum of 20) cover one of the numbers and use the counters to represent the numbers being added. The counters can be picked up and placed in the containers to assist in this explanation.
In it self this resource will provide no tuition as it is designed to be a tool to assist a teacher or adult explain to children, either on an IWB for a whole class or on a tablet with a small group or an individual.
Go to addition teaching resource.
This teaching resource, compatible with iPad and Android tablets, provides a chance to practise completing additions where one of the numbers to add is missing. Drag the tiles on the right to fill in the blank space. A correct answer results in the addition disappearing. An incorrect answer leaves the addition there but also adds another to the top. Children can be challenged to get the best time.
The resources does not end the game when the lines reach the top and this is intentional allowing teachers and children to ignore the challenge element of they want to and just practise or demonstrate using the resource.
The timer starts the moment the first tile is released and can be reset using the reset button at anytime.
Go to addition complete teaching resource.
This teaching and learning resource takes the form of a game compatible with iPad, Android and desktop computers. It will also work on phones although small screens may not be suitable for the size of the tiles.
The game starts as soon as the player touches the tiles. The challenge is to select a group of adjacent numbers that sum to the target number. For example to reach 5 you might select 1,2,2. Valid tiles are horizontally or vertically adjacent to the last selected tile. The first tile for each selection can be chosen freely. Once the player removes his or her finger, or releases the mouse, the selection will be cleared and, if correct, the target number will increase by one. There is no penalty for releasing a selection and starting a new one. Reaching the target number by more complex combinations of numbers will result in a 5 second time bonus. Players are challenged to get as high in target numbers as possible.
The resource is designed to provide practice for common, small value, additions. It could be usefully used for practice in class or, due to its wide compatibility, for homework.
Go addition math game.