A magic square maths variation on the sliding puzzle used in the Letter Blocks resource. Use this on an IWB, computer, iPad or Android device to take up the challenge of making each row, column and the two diagonal lines add up to 12. The catch is that one of the numbers cannot move and must be locked before the tiles can start to be moved. After this the puzzle works like any other slide puzzle where you must try to meet the finishing condition by sliding the tiles into position. The blank counts as zero for working out the sums. The puzzle can be solved in just 19 moves but a good way to solve it is to try to work out the correct finish position first and, from that, which tile never moves.
Tapping a tile will cause it to move into the blank if its a valid horizontal or vertical move.
Go to the puzzle resource.
A modern browser is needed on PCs. IE10 or higher.
A mathematical based puzzle for IWB, iPad and Android that requires some careful numeracy thinking and some informed trial and error. When the resource opens you will see that both multiplication calculations give the same result of 3634. The highest number that can be the answer for both calculations using each of the nine digits once is 5568. The challenge is to arrange the numbers until both calculations equal 5568. The resource will take care of the calculating but the player will have to think hard about the results of multiplication to make progress. Random moving of tiles is likely to take a long time!
Tap one tile and then another to swap them.
The resource requires a modern browser and will work on all platforms.
Go to math puzzle.
This teaching resource is compatible with PCs and tablets both Android and iPad and phones too. It is a math/logic puzzle taken from this book. It is easy to understand, uses only simple addition, but is challenging to solve. It is useful for mixed ability groups as the whole class will be able to grasp it. Each line of the star and the enclosing circle need to have the numbers rearranged on them until they add up to 26. The resource will keep track of the addition and show when lines totaling 26 have been created. Note that when these lines illuminate it only shows that they add up to 26 – not that they are in the correct place for the whole of the puzzle.
This is a simple resource to make on paper and as it works on so many devices you can offer the URL for the resource to children to work on it for homework on their own devices. As such it is well suited to a homework challenge.
Go to learning resource.
On Android devices the Chrome Browser is recommended. On all devices the most up to date browser available will work best.
This resource was inspired by the Puzzle of the Month in the always informative newsletter by Andrew Jeffrey, also on twitter as @AJMagicMessage. The challenge is to arrange the numbers 1 to 15 so that each adjacent pair, when added together, result in a square number. This puzzle is particularly nice in that it doesn’t need a high level of maths knowledge to engage with. Simple adding and identifying square numbers is all that is needed. Even this latter requirement is quite easy as there are very few square numbers that these numbers can result in. Despite this ease of engagement it will still provoke in depth thinking.
The puzzle is easily played using counters or sticky notes but to alleviate the danger of rogue gust of wind or sneezes this resource lets it be played or demonstrated on computer or tablet, either iPad or Android. This also makes it a nice homework puzzle to set.
Tapping the circles lets them switch places and their sums are automatically calculated in the squares above them. When a new square number is made a little burst of ticker tape confirms it. When all 14 are correct you’ll know!
For the solution you’ll need to see Andrew Jeffrey’s newsletter next month. If you miss that you’ll need to solve it yourself!
Go to Puzzle Resource
Note that you will need a modern browser to run this resource on your PC. IE10 or the latest version of Chrome or FireFox are recommended. On Android you should use Chrome not the basic Android Browser.
This education game is for practising multiplication tables. Compatible with PCs, iPads, and Android Tablets you are able to use it in whatever way best suits your teaching. In particular the presentation of this games has been kept age neutral to provide an opportunity for older children to practise their multiplication tables away from the more usual younger styling of games on this subject. As it is free to use and compatible with a wide variety of devices children also have a good opportunity to use it at home.
The purpose of the game is to last as long as possible, recorded by the ever increasing score. The car’s fuel is constantly ticking down. The fuel can be topped up by collecting the correct fuel barrels to answer the question at the top of the screen. Beware though, wrong barrels take fuel away. A couple of other hazards are thrown in to keep it interesting.
On a computer the arrow keys control LEFT and RIGHT. On touch devices just touch the appropriate side of the lower part of the game.
This resource has been tested on iPad 2 and above, Nexus 7 2013. On a computer it will require a modern browser. On the PC best performance is on latest Chrome browser.
Go to multiplication game.
This post is to announce a collection of interactive whiteboard resources rather than just one. These resources are written using the HTML5 standard to allow them to be compatible with iPads and other tablets as well as desktop computers. The performance of HTML5 is still not on a par with Flash but is now at a point where certain types of resources are feasible. These resources work fine on a basic laptop running a modern browser and on 2nd generation iPads and above. Depending on your hardware/browser you may notice the occasional delay in response, particularly when an action is performed for the first time but these are minimal. The intention is to port these resources across to an app to address the off line requirements of some people which I often get contacted about. These will, by necessity be paid for apps, the resources accessed on line will remain free to use in their full form. Advertisements will appear on the menu page but never on a page intended to be used in teaching.
Note that these are teaching resources to aid in teaching. They are not designed for self study, although they could be useful in refreshing a student’s knowledge by using the tools by which the teacher taught him or her. To assist in this and also to refresh the memories of any parent who might want to help with their child’s learning using the same tools as their teacher, there is a brief teaching not built into each resource by clicking the “Learn” button. For more detail on the use of the resources please see the panel at the bottom of the menu page.
Go to the 15 Fraction Teaching Resources.
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This IWB and iPad compatible classroom resource is designed as a starter or plenary activity. Show the resource to your class and give them 30, 60 or 90 seconds to calculate the highest possible total of 4 tiles. They must pick a starting tile, then move either up, down, left or right to form the rest of the total. When the time is up find out who has the highest total and what the total is. That student should then show their 4 tiles on the resource; their answer must reach the total they stated. If it does not move on to the next highest total and so on. The resource will check their total and ensure their tiles stay within the rules.
This game will provide an opportunity for a class or group to practise mental or written arithmetic depending on the rules you set.
This resource could be used with a whole class on an IWB or a small group with a teacher that has an iPad or other tablet. Up to date HTML5 compatible browsers are needed.
This resource does not work with Internet Explorer 9. On Windows please upgrade to IE 10 or use Chrome or Firefox.
Go to IWB and iPad Learning Resource.