Resources Tagged as 'General Maths'
September 30th, 2008 · 4 Comments
A number line designed for the interactive whiteboard. Scroll along the number line by dragging the bottom bar. Give it a flick and the physics will help get you to where you want, taking the chore out of a long scrolling number line. This can also be used to select a random part of the number line as it will bounce back when it gets to the end.
Two number lines can be on screen to assist with teaching functions and number mapping. The instructions can be selected by the teacher to give the class a visual reference when taking part in class questioning. The number lines can be annotated with the built in screen writer and they will move along with the number lines. Tap on an annotation to remove it click clear to remove all of the annotations. Use the 1 or 2 button to select whether to show 1 or 2 number lines.
This is resource is as much an attempt to gauge how popular the physics driven interface on the IWB is as anything else. It seems more natural to have real world responses on an interface you can drive by touch. Think how you would find a country on a large globe. Please leave comments and suggestions about the resource and regarding how you found the interface on an IWB.
Go to interactive whiteboard resource.
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Tags: Algebra · General Maths · Number
September 2nd, 2008 · 3 Comments
An interactive whiteboard game to practise number properties. Thirty particles fall from above. Use the repelling particle to nudge them into the correct box depending on whether they contain a square number or a prime number. No points are scored if they miss both boxes. A point is deducted for the wrong box and a point is added for the correct box. Once all thirty particles have fallen the game is over. See who can get the highest score. Class involvement can be increased by allowing the audience to call out numbers and their property.
Quick thinking and a careful hand are required for this one!
Comments, suggestions, problems below please.
Interactive Whiteboard Resource.
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Tags: General Maths · Number · Starter/Plenary

Based on the same idea as a number of newspaper puzzles. Take a starting number and apply a set of instructions to it to achieve a finishing number.
Click create to generate a new start number and instructions. The start number will not appear. A feature of this resource is that you can choose whether to show the start number or the answer. Showing the answer modifies the puzzle so that students have to do the inverse of the instructions to find the start number.
A timer can be applied. The length of time available for each instruction can be adjusted. When the length of time has passed a light appears below the instruction to show the students that they should move on.
What happens when the time runs out is left to the teacher. You can minimise the display to hide it.
You cannot run the timer if both the answer and starting numbers are shown as there is no point. If the answer is shown the lights will run from bottom to top. If the starting number is shown the lights will run from top to bottom.
Note:
The instructions are generated randomly to give a large variety of puzzles. The randomness is tempered by a set of rules to avoid going into complicated decimals. The downside to this is that sometimes the rules can result in less satisfactory puzzles where a number is doubled then halved then doubled etc. Just click create until a satisfactory sequence emerges.
Please leave comments, problems or suggestions for this resource below.
Interactive Whiteboard Resource
Instructions
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Tags: General Maths · Number · Starter/Plenary
An interactive whiteboard resource to support any investigations using dominoes. In particular this resource was created to support classroom use of puzzles included in a book by Henry Ernest Dudeney in 1917. Books this old are in the public domain and so their contents can be distributed and built upon freely.
Rather than leaving these books overlooked for new ones it was decided to build some resources to go with them so that they can be used quickly and cheaply in the classroom. This is the first of a number in development.
The dominoes can be manipulated by dragging, dropping and rotating. Clicking on the puzzles button brings up one of two puzzles that can be demonstrated using this resource. Both of these puzzles are available in printed form below. All are worded in the original, rather fatherly tones, of the original writer. Also available is a sheet of printable dominoes to allow students to work individually on the two puzzles. The puzzle will be easier to do using printed or real dominoes than on the computer but the IWB is useful for demonstrational purposes.
The answers are not published here to prevent students getting an advantage if this is set for homework. The answers aren’t really necessary as the learning is in the trying but if teachers are desperate for the answers leave a comment.
Go to interactive whiteboard resource.
Get printable dominoes.
Get puzzle 1.
Get puzzle 2.
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Tags: General Maths · Investigations

Use this teaching resource to create maps quickly and easily for your own purpose. The maps can be printed to hand out to students. The maps can be saved to your computer and re-loaded to use to demonstrate points on the interactive whiteboard. An on screen ruler can be toggled on or off.
The traditional map has self orienting roads for speed and ease of use. It has 4 figure grid references.
There are two versions of the treasure map. The first uses 4 figure grid references. The second uses letters and numbers for grid references.
A set of printable resources to accompany this interactive whiteboard resource can also be downloaded and contain a printable grid and cut out and stick map symbols to match the resources.
The resources are very recently completed so if any bugs or errors are found please let me know. Similarly if you have any suggestions to make them more useful please comment.
Traditional map maker.
Treasure Map Maker. (4 figure grid reference)
Treasure Map Maker. (Letter-Number grid reference)
Printable Resources:
Instructions.
Traditional map pack.
Treasure map pack.
Note that this resource uses cookies to save the maps to your computer. No data is accessed or stored beyond this.
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Tags: General Maths · Maps · Shape Space and Measure
From an experiment in trying to make a number line that looped back on to the screen came Number Cylinder. An interactive whiteboard resource that could prove a useful alternative to using a traditional number line as it provides some of the features of a 100 square too.
Click and drag on the screen to rotate and change position. Double click the screen to to increase the horizontal distance between the numbers. Dragging in the centre of the screen produces smaller movements in the Number Cylinder, this is marked by the concentric circles.
This resource is predated by a physical version: The Numdrum. To find out more about this resource visit the Numdrum site.
Go to learning resource. (Positive numbers only)
Go to learning resource. (Negative numbers as well)
If you prefer traditional number lines try these number lines.
As an additional resource for teaching negative numbers. Use temperature comparison resource.
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Tags: General Maths · Number
An interactive whiteboard starter to practise mental or written maths. Issue the class with mini whiteboards or paper and pens to do their working out on.
Click 30 or 60 to determine how long they have between new questions. The train will arrive. The timer will start. The students then need to take the starting number shown on the red flag and apply the calculations shown on the carriages. When the time reaches zero the train will leave and a new one will arrive. Four trains will arrive and leave before the end. At the end, click “check” to see the trains with their answers. The resource is fully automated so is a useful activity to set while marking the register.
Also included is a worksheet with blank trains either for the students to use in their working out or for teacher created questions.
Remember to use F11 in Internet Explorer or Firefox to go to full screen as this resource is a little larger than usual.
Go to Train Maths Difficult.
Train Maths Easy.
Train Maths Medium.
Difficulties are relative to primary age children.
Get worksheet.
For a similar activity but for older/more able students try this interactive whiteboard resource.
An alternative interactive whiteboard game.
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Tags: General Maths · Number · Starter/Plenary